The beginning of project OGC, a new game that will come out for android.
The game is a 2D side scroller / open world. Currently the game is planned to be out just for android. this is all about the planning of making the game.
I will soon be uploading screenshots of newly added characters and such, as well. Weapons may be showcased too, along with NPCs. Maybe, in the near future, we will also be displaying some screenshots of the new biomes being implemented. Thoughts and criticism are greatly appreciated as always!
First day of development I started out by testing what I will need for a game like this. We thought about keeping it simple and using “Canvas” which will do basic drawing and can handle basic movement and touch points. However, we didn’t want this to be just another “simple android game”. I started out by asking the Lead Artist and Game Designer more questions to get a more clear view of how the game should look like and how the Game-play should feel like, eventually we got to the point where I didn’t think that a basic Canvas would fit the needs of it, we wanted something bigger, something better and more effective! this is where Open GL (ES) came in the picture! I started making my research about OpenGL (ES) since I only got to use it once or twice in my past. After a long time of researching, I started to get the hang of it and did some experiments with the triangles and “hello world” projects figuring that OpenGL (ES) will be a perfect environment for us to work in.
Next, we had to figure out which OpenGL (ES) Version would fit us best, 1.x (which consists of 1.0 and 1.1) or 2.0, which is completely different and that I never had a chance to test. We got to a conclusion finding out that 2.0 would be better since we would like to mess with more shaders and handle more objects on screen at one time to make the game experience better, and OpenGL (ES) 2.0 was the best solution out there.
Also, we didn’t want to use any other game engines such as AndEngine and others because we wanted this App to be completely, 100% us, and make it more challenging, thus making us have the need to learn more and provide a better app for you guys!
BTW, I am using eclipse with the ADT plugin to develop games for the android platform using the android SDK on a windows 7 computer, thought some of you programmers out there might want to know this, so here you go!
In the next post, I will most likely post some screenshots of how the game is coming to be! So stay tuned!
So far, the direction of our first game is headed towards adventure/building. Who doesn’t love that? “Biosphere” (a working title), will be a melting pot of a few different styles of atmosphere. As of now, we have cyber-punk city biomes, steampunk biomes, and then the usual and realistic earthly biomes. There are many more to come as well. Ideas are much appreciated too!
Now, as for combat in the game, which will play a large role, we’re going to include weapons and other means of combat such as guns, whips, blades, and elemental effects. We plan to mainly focus on the combat and adventure rather than the building factor in this game due to lack of space and convenience on the Android Operating System. So, we hope you enjoy our game when it is released, and please, feel free to send us ideas!
We don’t want to spoil too much about the game, but stay tuned for more updates coming really soon!
we will post information every time we have more of the game done, starting from scratch!
The whole engine will be made as we go
On another note…
If any of you guys want to know how to program, or see us working on this in action just tell us!
we will probably start a youtube channel pretty soon, so stay tuned.
in the YouTube Channel we will show….
time-lapse of the programmer in action making the game come to life!
We could do some tutorials for you guys covering java, php, js, sql, css, basic c, basic c++, android (java) and much more!