Monthly Archives: June 2013

Biosphere V. 0.0.4

Biosphere V. 0.0.4 – Multi-Touch And On Screen Joystick/D-Pad!

Joystick/D-Pad thingy

the character’s way of movement had passed a many evolutions, it started as simply using the volume up/down to move it (mostly because i was lazy to implement something bigger.. like touch screen…) then it passed to moving in the direction the finger is located relative to the ┬ácharacter itself, and now, finally, there is a “real” way of moving! there is now a D-Pad thing on the left bottom corner for movement, it is not what it is supposed to look like at the end, this is just my artistic skills in action! This is just a simple place holder for what is soon to be the main On-Screen control.

Multi-Touch

Now THIS, is what made everything possible! After implementing touch screen, I had to find a way to make everything compatible with each other, and the main problem was using more than one touch point at a time, and also making sure that it is not being exploit, meaning you cant use 5 fingers to dig down faster, or build structures in a ridiculous speed! So I had to make some rules in the game code, making sure there can be one finger for the On-Screen controls and one finger for the Game itself.

Well, that’s it for now, attached to this article is a picture of how the game looks like right now, I think the new blocks makes it look far better than what it used to!

Dominick is leaving… I’m on my own…!

Ok, so Dominick, our lead artist and game designer, is leaving for vacation for the summer, and will not be back for a long time… meanwhile.. I’m working on the app! Now I might be going for a vacation in a few weeks too, but I’ll do my best to work on as much as I can before I leave!

Another update….

We told a background artist to start drawing backgrounds for the game and for each Biome! So stay tuned!

4 First Blocks

4 new BLOCK types! now implemented!

It had been a long time since the last time I posted, meanwhile, I finished all the boring stuff, such as vertices calculation, texture areas, animation handling, camera settings (temporarily, it just follows the character), and much much more. Now, I finally stopped using my “creations” such as the smiley face…. for the blocks, and finally got some real blocks from Dominick, (the blocks are presented above). We have dirt, grass, stone/rock, and gold. I am now working on loading and saving worlds, AI for the enemies, which is going surprisingly good! we have a walking slime, which can walk left, right, and rest when it decides to! the slime is friendly, and soon we will add aggressive enemies.