Update V. 0.0.6.1 R1
This version was relatively short so let’s jump right into it!
In this version we had to update the character saving system because of the addition of health and mana to the game, therefore if you try to load a `player` data from 0.0.6.0 with this version it will just crash.
here are some of the new features:
- Health / Mana regenerates slowly
- when using a skill, mana is being consumed
- when getting hit by a monster, health is being consumed.
Here is a GIF showing the character’s health dropping as he is being hit by monsters 😀
Notice that for now the big health bar on the left is just for decoration, it is solemnly a HUD testing, the real health and mana of the character are located on top of the character itself.
next up, a GIF of the character’s mana dropping as he uses skills:
New background and a BUG!
Yes, this version had a small bug, simply because I was too lazy and wanted to go to sleep (4AM, yea you get tired at this time… lol). So here is the situation, our background artist sends me a new half done background ready to be in game, now I just want to see how it looks like in the game itself right? well I thought it was going to be easy to implement a new background that moves and does cool stuff, well I was wrong… so I decided to half-ass that and do it the easy and sloppy way… so enjoy the new picture of the background and the bug itself:
As you can see, the HUD is drawn on the same camera layer as the background itself making it move as the background moves. And instead of following the “game” camera layer and moving corresponding to that position, the background layer moves according to the player position giving it a weird look (and also explaining why it jumps when the character jumps.)
So yea, bottom line, the whole purpose of this was to just see of the background looks in game, don’t get too used to it because it is going to go through some new revisions. 😛
Update V. 0.0.6.2 R1
This version is mainly about loading and saving character using the save file and fixing the camera… oh and showing how skills upgrades work!
When you first start the game, your character is level 1 with no skills. as you level up and move around, a lot of your aspects change including your upgraded skills, your position in the world, your health, your mana, experience, basically.. a lot. So, everytime you load a game, you don’t want to re-play from the begnning but you would like to jump straight into where you stopped, and this is where this feature comes into play! once you start the game, it checks if you have a character that can be loaded, if it can, it will load and show you it! If it can’t find any, you will get a new character in the origin position at level one !
here is the initial creation of the character, as you can see you are created in the origin spot and then we move the character and get hit and finish the game.
Later on, we load the character again and we are in the same place with all of our previous stats loaded.
As you can see, the game is re-loaded and even the health is the same as it was!
Remember the NPC we added earlier? well now it is partially function-able! well kinda… lol
once you click the NPC now, it opens an unfinished dialog that can be read but not exited from yet, we implemented the text into it and text rows but we didn’t finish implementing dialog buttons. We are planning on doing that as soon as we are done with quest and quests implementation.
Camera Bug Fixes!
As some of you with keen eyes might have already notices, yes we fixed the “background/HUD” bug in this version, simply, because I wasn’t tired… lol
So yea, there isn’t much to say about this except that the background now follows the “game camera” using it’s own camera and keeping it relative, and the HUD is completely separated from both.
Alright this is my favorite part 😀 the skills system got a quick upgrade and you can see it in action! so there isn’t much to say but a lot to see! check out how the range is increased with each time we upgrade it!
So yea, this is it for now… stay tuned for more!