Character Saving, coins, new spritesheet, AND level editor!

Update V. 0.0.6.0 R1

Summary

we finally finished what we think you guys will love! This new update includes so much content… from bug repairs, to character saving, to health and damage system! And above all… this is going to have the most GIFs ever… like it legit took me hours to get em good lol…
Where do I even begin… oh I KNOW…

0.0.6.0 R1

this is the first revision of the game which basically starts out the player saving system.

0.0.6.X R1 Update

So once the game is being launched, it immediately looks for this file to load a character, which includes your health, your mana, your level, your skills, your job, your position and basically everything else. however, if it couldn’t find this file, it creates a new simple character and once the game is closed it saves it and creates the file! This works like any basic saving, once you play, you level up, you beat monsters etc, let’s say my skill is lvl 3, I shut down the game, open it the next day…. and OMG I am back when i stopped and i can still teleport at a level 3 range!

Next up, I have good news! and… bad news :'( kinda lol… well let’s start with the bad news… Good-Bye baby Chicken… we removed the baby chicken animation from the main character.. now good news! We put in a temporary template that we are working on for the character. We update the animation and fixed some stuff around. we also nerfed the jumping so now you dont jump so high and it feels more natural. the platforms are not going to be this high in the end game that you have to use teleport skill to get them, this is just for now until we finish the map-maker!

0.0.6.X R1 Update

 

“Hey there, what is that coin-looking thing,” you may ask! well it is the new drop-able item instead of the toilets and floating chickens.. :P, anyways, yea it just floats there and spins for now, here is a closer look:

0.0.6.X R1 Update

 

You are probably wondering, “Well, this is already a lot, but is there anything else in this update?..” Well… no… JK! there is more! Your character is no longer invincible! you can now get hit and the monsters can interact with you. once they collide with you, you will go into “invincible” mode for couple of seconds, which will give you the opportunity to escape and not get unlimited damage done to you in matters of seconds. The “invincible” mode changes the opacity of the character and makes it look as if you are getting feedback when you are hit.

0.0.6.X R1 Update

 

**Alright, I warned in the other post, you NEED to take a deep breath because 0.0.6.0 isn’t even done here and there are 3 more sub-versions for me to explain and talk about!**
NPC – non playable character, everyone’s favorite right? well it sure is mine! Check it out! the Baby chicken is back as soon as you thought he is a goner forever! So for now it stands for “Non Playable Chicken…” haha… I’m funny… right?…. plz say yes…

0.0.6.X R1 Update

 

This NPC is not interact-able yet and is not ready at all. it is just for decoration in this version 😀
Next up, and, yes, lastly, is a world editor being under development!

0.0.6.X R1 Update

 

Allow me to run you through that menu you just saw real quick, it is quite temporary but it is a main gate into the game and into the world editor. I basically added a new Screen to the Screen Manager that can now move you from menu to either world editor or game itself (soon there will be character creation too which this menu will helps to get to in the future)

Alright, there is more to come soon so give it a couple of days! This update was huge by itself! time to go back to programming!

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