Tag Archives: Camera

Updated Character Saving, NPC, Health System, &skill

Update V. 0.0.6.1 R1

Summary

This version was relatively short so let’s jump right into it!

Character Saving

In this version we had to update the character saving system because of the addition of health and mana to the game, therefore if you try to load a `player` data from 0.0.6.0 with this version it will just crash.
here are some of the new features:

  • Health / Mana regenerates slowly
  • when using a skill, mana is being consumed
  • when getting hit by a monster, health is being consumed.

Here is a GIF showing the character’s health dropping as he is being hit by monsters 😀

0.0.6.X R1 Update

 

Notice that for now the big health bar on the left is just for decoration, it is solemnly a HUD testing, the real health and mana of the character are located on top of the character itself.
next up, a GIF of the character’s mana dropping as he uses skills:

0.0.6.X R1 Update

 

New background and a BUG!

Yes, this version had a small bug, simply because I was too lazy and wanted to go to sleep (4AM, yea you get tired at this time… lol). So here is the situation, our background artist sends me a new half done background ready to be in game, now I just want to see how it looks like in the game itself right? well I thought it was going to be easy to implement a new background that moves and does cool stuff, well I was wrong… so I decided to half-ass that and do it the easy and sloppy way… so enjoy the new picture of the background and the bug itself:

0.0.6.X R1 Update

 

As you can see, the HUD is drawn on the same camera layer as the background itself making it move as the background moves. And instead of following the “game” camera layer and moving corresponding to that position, the background layer moves according to the player position giving it a weird look (and also explaining why it jumps when the character jumps.)
So yea, bottom line, the whole purpose of this was to just see of the background looks in game, don’t get too used to it because it is going to go through some new revisions. 😛

Update V. 0.0.6.2 R1

Summary

This version is mainly about loading and saving character using the save file and fixing the camera… oh and showing how skills upgrades work!

Character Loading

When you first start the game, your character is level 1 with no skills. as you level up and move around, a lot of your aspects change including your upgraded skills, your position in the world, your health, your mana, experience, basically.. a lot. So, everytime you load a game, you don’t want to re-play from the begnning but you would like to jump straight into where you stopped, and this is where this feature comes into play! once you start the game, it checks if you have a character that can be loaded, if it can, it will load and show you it! If it can’t find any, you will get a new character in the origin position at level one !

Character loading:

0.0.6.X R1 Update

 

here is the initial creation of the character, as you can see you are created in the origin spot and then we move the character and get hit and finish the game.

Later on, we load the character again and we are in the same place with all of our previous stats loaded.

0.0.6.X R1 Update

 

As you can see, the game is re-loaded and even the health is the same as it was!

NPC

Remember the NPC we added earlier? well now it is partially function-able! well kinda… lol
once you click the NPC now, it opens an unfinished dialog that can be read but not exited from yet, we implemented the text into it and text rows but we didn’t finish implementing dialog buttons. We are planning on doing that as soon as we are done with quest and quests implementation.

0.0.6.X R1 Update

 

Camera Bug Fixes!

As some of you with keen eyes might have already notices, yes we fixed the “background/HUD” bug in this version, simply, because I wasn’t tired… lol
So yea, there isn’t much to say about this except that the background now follows the “game camera” using it’s own camera and keeping it relative, and the HUD is completely separated from both.

0.0.6.X R1 Update

 

Skills Upgrades!

Alright this is my favorite part 😀 the skills system got a quick upgrade and you can see it in action! so there isn’t much to say but a lot to see! check out how the range is increased with each time we upgrade it!

0.0.6.X R1 Update

 

So yea, this is it for now… stay tuned for more!

0.0.4.2

Game Dev – Project DG V. 0.0.4.X

Game Dev Log – Project DG 0.0.4.x

So, lately we started  “twitting…” stuff… well… yea… we never actually used twitter except for publishing our articles on there, but now… i got addicted… I twit like… anything… lol. Go follow us @_isolatedPixel For updates on versions that we didn’t post on here yet, and get random leaks… there are even some there right now that I took while programming the game!…

Ok, now back to the subject… Version 0.0.4.x, Well, there isn’t that much to it, well as far as you guys can “see” but it goes as follows:

Indie Dev Log – 0.0.4.0

There weren’t many edits here, but we did tweak up some stuff and add a little bit.

    Fluid Camera

We added fluidity to the camera, meaning it is not “locked on” the character and follows it keeping it at the center, the camera now keeps a little delay and “follows” the character. It makes the camera feel neater. Well in my opinion at least… lol

    Bull…

You may be asking yourself… what’s up with that bull… and where did our beloved Baby Chicken disappeared to?? Well, don’t worry, I was just testing it for future purposed, they will both be place holders for other stuff.

    HUD

We started working on HUD for the game, but for now it is on the same layer as the game itself, so the HUD will remain at the same spot when the character moves, meaning that it acts like a game object and would simply get out of your point of view… ehh… you’ll see what I mean in the GIF. Oh, and side-note, all of the GIFs have low fps compared to the actual game, it is much smoother in the game, you will see when I publish the video, which will probably be tomorrow!

Project DG 0.0.4.0

Fluid Camera, Bull, and HUD

Indie Dev Log – 0.0.4.1

In this version, we added camera layers, and a basic AI!

Camera Layers

So there are actually 2 layers now, even though it could look like three… first layer, is the background (No more green screen!!) second layer, is the game, third layer is basically re-using the 1st layer to draw on top of the whole game. Since the 1st layer isn’t moving, well for now, we are just re-using the coordinates from it.

AI

The AI is fairly simple for now, the character chooses random direction (Left or Right) or to rest for a bit, and for what distance to do that. There is also a target system, once you hit the enemy, it will try to follow you, the enemy cant damage you yet bit it does freak out in order to reach you…

V0.0.4.1

V0.0.4.1 Added AI and fixed HUD (Camera Layers)

Indie Dev Log – 0.0.4.2

Nothing too big on this one, we just tweaked the AI and reduced speed. OH AND THE BABY CHICK RETURNED!!

Return of The Baby Chick

YES YOU ARE SEEING RIGHT, the baby chicken is BACK! in the beginning I was just testing out the bull sprite sheet, it was supposed to be part of the old game originally but was never added, we are going to use it for testing! Isn’t that exciting?…. no..?. really… Ok…

AI Tweaks

We fixed the speed of the AI and there were sometimes where it would just pick left or idle, meaning no moving right unless he hits a wall… so yea… that was fixed! And the AI is now MULTIPLYING …. for testing purposes, once the enemy is killed (10 pig shots.. lol) he will die and summon 2 more! for the fun of never ending BULLS following you!

V.0.0.4.2 AI Tweaks and RETURN OF THE BABY CHICK

V.0.0.4.2 AI Tweaks and RETURN OF THE BABY CHICK