Tag Archives: gamedev

World editor in action, new menu, hiring new character designer!

World editor in action, new menu, hiring new character designer!

New Menu!

well, some of you saw the old menu, some of you might have not even noticed it, well let me say it wasn’t fancy at all.. ๐Ÿ˜›
The old menu consisted of 2 “buttons,” which in reality were just 2 random textures i found in our textures folder, and 1 label “project DG.”
menu & editor, oh and achievement!
Well, now that we decided on the new name for the game, (still subject to change,) it opened new doors for us to expand the game by, such as an actual menu, and actual (yet temporary) logo.

so the new menu has about 5 buttons, yet only 2 of them work at the moment, these two are the “play” and the “level editor”
menu & editor, oh and achievement!
Play will take you into the game, in the future you will be able to choose a character to play with.
Level Edit will take you to the world editor* in which you will be able to create new worlds for the game and then play in them.

World Editor

The current world editor is pretty complex to use since it is only aimed at our staff members, it uses shortcuts we pretty much remember and there is no “go back” option yet.* (here is a screenshot of it in action)

menu & editor, oh and achievement!

We are hoping that by the time of release we will have more time to polish it and release it for you modders to use! The video we are publishing today is a time-lapse of the process we went through to create a looping world with 5 areas to explore. the areas are smaller than they would be in the actual game just for testing purposes (I wouldn’t want to walk across a long city in order to just test the platform’s functionality at this moment…)

Hiring a new Character Designer

we are currently interviewing few candidates so it may take a few days to a week. We will update you as long as we got someone or if something changes! if you are interested in applying, you still can! just email games @ isolatedpixel . com (erase spaces, for spamming reasons.) If you do email us, please include a portfolio of your past work, does not need to be commercial work, can be something you did as a hobby, and please try to include work that you think fits the style of the game. Thanks to all of the participants!

WE HIT PLACE 20 ON INDIE DB!

well, not much to say except..
hit place 20!
THANK YOU GUYS YOU ARE AWESOME!
can we reach a higher rank this time?! ๐Ÿ˜›

Now for the Video!

* The level editor is currently just a developer tool, however it is scheduled to be used for modders too if everything goes as planned :)

Side-Note

We did a short AMA the other day and found out our programmer’s favorite soup!
if you want to participate in the next one, make sure you follow us on twitter! we will publish an update there when we do it, and also feel free to request one from any of us!

check out our websiteย IsolatedPixel.comย 
and our twitter and facebook:

Updated Character Saving, NPC, Health System, &skill

Update V. 0.0.6.1 R1

Summary

This version was relatively short so let’s jump right into it!

Character Saving

In this version we had to update the character saving system because of the addition of health and mana to the game, therefore if you try to load a `player` data from 0.0.6.0 with this version it will just crash.
here are some of the new features:

  • Health / Mana regenerates slowly
  • when using a skill, mana is being consumed
  • when getting hit by a monster, health is being consumed.

Here is a GIF showing the character’s health dropping as he is being hit by monsters ๐Ÿ˜€

0.0.6.X R1 Update

 

Notice that for now the big health bar on the left is just for decoration, it is solemnly a HUD testing, the real health and mana of the character are located on top of the character itself.
next up, a GIF of the character’s mana dropping as he uses skills:

0.0.6.X R1 Update

 

New background and a BUG!

Yes, this version had a small bug, simply because I was too lazy and wanted to go to sleep (4AM, yea you get tired at this time… lol). So here is the situation, our background artist sends me a new half done background ready to be in game, now I just want to see how it looks like in the game itself right? well I thought it was going to be easy to implement a new background that moves and does cool stuff, well I was wrong… so I decided to half-ass that and do it the easy and sloppy way… so enjoy the new picture of the background and the bug itself:

0.0.6.X R1 Update

 

As you can see, the HUD is drawn on the same camera layer as the background itself making it move as the background moves. And instead of following the “game” camera layer and moving corresponding to that position, the background layer moves according to the player position giving it a weird look (and also explaining why it jumps when the character jumps.)
So yea, bottom line, the whole purpose of this was to just see of the background looks in game, don’t get too used to it because it is going to go through some new revisions. ๐Ÿ˜›

Update V. 0.0.6.2 R1

Summary

This version is mainly about loading and saving character using the save file and fixing the camera… oh and showing how skills upgrades work!

Character Loading

When you first start the game, your character is level 1 with no skills. as you level up and move around, a lot of your aspects change including your upgraded skills, your position in the world, your health, your mana, experience, basically.. a lot. So, everytime you load a game, you don’t want to re-play from the begnning but you would like to jump straight into where you stopped, and this is where this feature comes into play! once you start the game, it checks if you have a character that can be loaded, if it can, it will load and show you it! If it can’t find any, you will get a new character in the origin position at level one !

Character loading:

0.0.6.X R1 Update

 

here is the initial creation of the character, as you can see you are created in the origin spot and then we move the character and get hit and finish the game.

Later on, we load the character again and we are in the same place with all of our previous stats loaded.

0.0.6.X R1 Update

 

As you can see, the game is re-loaded and even the health is the same as it was!

NPC

Remember the NPC we added earlier? well now it is partially function-able! well kinda… lol
once you click the NPC now, it opens an unfinished dialog that can be read but not exited from yet, we implemented the text into it and text rows but we didn’t finish implementing dialog buttons. We are planning on doing that as soon as we are done with quest and quests implementation.

0.0.6.X R1 Update

 

Camera Bug Fixes!

As some of you with keen eyes might have already notices, yes we fixed the “background/HUD” bug in this version, simply, because I wasn’t tired… lol
So yea, there isn’t much to say about this except that the background now follows the “game camera” using it’s own camera and keeping it relative, and the HUD is completely separated from both.

0.0.6.X R1 Update

 

Skills Upgrades!

Alright this is my favorite part ๐Ÿ˜€ the skills system got a quick upgrade and you can see it in action! so there isn’t much to say but a lot to see! check out how the range is increased with each time we upgrade it!

0.0.6.X R1 Update

 

So yea, this is it for now… stay tuned for more!

First Daily Update

NEW – Daily Updates

what is it?

We are going to start updating daily about what we did throughout that same day and what you should expect on the update coming up! So get ready for all the information we can give you!

So what happened today?

today I am working on one of the 0.0.7.x updates, this one includes a LOT of trigonometry… ugh… it was a nightmare… but!!! it will give us the option to include sloped platforms for the game which every mob can walk on, this may seem simplistic… but boy is that hard to implement, well at least since I never actually tried to do that before. (you can see a pic on twitter ย )

what’s up next?

coming right up, is a new article for our game about version 0.0.6 R1 for our website, and right after, we will start working (well already did) on update 0.0.7.X ! this update includes a lot of changes and actually makes the game somewhat-playable. I am really excited to picture our indie game growing up so fast… it feels like just yesterday I was debugging the character walking speed and fixing up our timestep… alright enough with the nerdy talk! the game is getting pretty awesome, and I am hoping version 0.0.8 or 0.0.9 will be about us just adding skills and effects and before the 0.1.0 (pre [closed] alpha release) we will include some quests to go along with it.