Tag Archives: Inventory

New Update inventory

Vigilante Rebellion – Working Inventory! Character Customization! Logger!

V 0.0.8.1

 

New Name!

We came up with a new name (something to do with the plot of the game… ) “Vigilante Rebellion
What do you think? please comment at the bottom if you like it or if you don’t! 😀

Summary

This version of the game includes major changes such as a new working inventory, enemies dropping items /money and character customization (for now i just made hats and swords but there are news about items too in the end!) we also added an “on-screen” logger that will tell you what happened recently such as how much money you picked up and how much experience you gained from killing that chicken! 😛

Inventory

The inventory will consist of 3 tabs,

  • Equipment (wear-able)
  • Use-able items, (potions, boosts, etc)
  • Enemy droppings (like bird feathers? stuff that isn’t quite useful but can be used for quests.)

Working Inventory! Character Customization! Logger

Wear you armor!

You can now wear you equipment after you pick it up from the monsters! right now there is only 2 hats (well head-bands) and 2 swords
At this moment there are no boosts applied according to the items you wear.

Logger

The logger will provide you with fast information on the go, such as how much experience you have gained, how much money this monster dropped, the item id that you picked up, and more!
Working Inventory! Character Customization! Logger

Character Customization

This can be seen in the video (old video, it was a teaser to this upcoming update a while back)

What comes up next?

We are now working on a new version of the world editor, few tools for us *and* for modders (item maker, monster maker, etc) and a whole lot more such as actual character stats! expect a new video next update with our working world editor and a testing run in it!

New Update inventory

Huge Update coming soon! Kickstarter?

Where Have We Been?


well, let’s cut straight to the chase, where the heck have we been? I mean, we did guarantee a daily update on our website and all that, oh well… there is a reason for it! we are still alive! And we are sorry about the delay! 

For us right now, it’s testing season… yea… we have that too… and this project is a “side-job” which we hope to turn into a full time job soon (we are planning a kickstarter, information at the bottom!) Anyways, we are going to be back FULL power and even better, on may 6th. Can’t wait to get back to programming 24/7 :D. We didn’t spend this whole time doing nothing though, we added stuff to the game here and there (artists were stuffed with work to do, so there isn’t a graphics update yet, except for the background which constantly goes through changes.) 

working inv

What did we add?

… you  may ask… well, we added a new design (temporary) for the Inventory GUI (which looks much more attractive than green and red blocks on grey rectangle…) and made the inventory function-able with 3 tabs, one for clothing on equipment, one for potions and stuff you can interact/use, and one for monster/enemy drops. we added actual items in the game that can fill up these spots in the inventory and used, (for now only about 4 equipments, give or take, and they are designed by me, so quality is poop-quality…. don’t expect anything better..) 

We have 2 headbands (blue and red) and 2 Swords (“long” and “short” which btw are both short… Ihave no sense of proportion apparently and I didn’t feel like fixing… mostly because it’s just temporary and for testing.) these items can be equipped and now have names and descriptions (details about the equipment float above them once you hover over them)

Even though this all worked, it still didn’t save the inventory. But don’t you worry! I am actually working on this as I write this article and I believe I will finish by today! 

Wow…

looking back I did add a lot (programming wise…) we also have a portal now to “teleport” or transport from one place to another, and three maps that circulate in a loop, and yea… just wait for the next update for more information! hopefully this weekend, and expect daily updates to start coming up on IsolatedPixel.com starting May 6th!

here is a quick video about the new updates:

Kickstarter

We are planning on making a kickstarter in late May so expect that! for now, unjoy these new updates as they come along! BTW, all of you who have joined for the Closed Alpha Testing, you will receive your copy a few days before Kickstarter Launches

Side-Note

Want a free copy of this game? follow us on twitter and check out our websites and this page often (we recommend you press the “watch” button so you’ll get updates as soon as we release them :D.) once we hit version 0.1.0.X ! (It’s getting closer!)

Don’t miss out on this awesome giveaway! 

So if you and/or your friends are interested in obtaining a copy of this game make sure to

check out our apply page (in the website)

and our twitter and facebook:

Inventory, Items, Money And Skill Pointers!

0.0.6.3 R1

Summary

This update includes

  • Skill shot/attack pointer
  • Inventory
  • Money
  • Items -> pick up
  • and some side updates!

So get ready for some more gifs!

Skill Shot/ Attack Pointer

So, we got tired of the ugly arrow, however, the artists were busy working on the backgrounds and character design so I (the programmer) didn’t wanna bother them.. Therefore.. I was forced to put my Artistic Skills to the test… and there you have it! a new skill shot and Attack pointer!

0.0.6.X R1 Update

 

There you have the attack pointer, once you release the click of the mouse it will shoot a projectile (yes… still a pig. lol.) As long as you hold down the mouse, the pointer will show up and “grow/shrink” as its animation. now the range for attack aiming is “unlimited” for now.

0.0.6.X R1 Update

 

Next up, we have the Skill shot pointer, as you can see it is *LIMITED* to the skill range. making it impossible to just teleport to the other side of the screen if your teleport is only level 1, which is quite logical 😀

So this wraps up about the pointer, if you like it leave a comment! 😀 I think it came out ok… lol

Inventory

The inventory is quite simple so far (since it is not finished, I just got tired of seeing the ugly plain grey square, wanted to decorate it a little :P)

There are 3 “fields” in the inventory.

  • The inventory Title
  • The spots for items
  • the money label with the amount of “money” you have.
0.0.6.X R1 Update

 

Now this inventory is just for now, it is a simple place holder (its made using just RGB colors and basic text) and will be replaced once we get the textures.

Money

The “money” isn’t functioning as you might expect… it is basically an implementation to test our editable text. every time we kill a monster, we get 1 “money” which means… its basically a kill counter…

0.0.6.X R1 Update

 

It is quite basic, just as we said, every time we kill a monster, we get one more “money” to our counter and the text just changes. this will be used in the future for presenting real money 😀

Picking up Items!

So there are bunch of coins on the ground which were originally toilets… or floating chickens… but forget that! now they are coins! and you know what we want to do with coins? we want to pick them up! Cuz why not..?? lol

0.0.6.X R1 Update

 

as you can see we can finally pick up these coins! all you have to do is stand in front of the coin or item and press the pick up button (depends where you bind that button to, in my case it was `x`)

What to expect in 0.0.7.X?

In the next version we are working hard on bringing the game more toward the playable side! We are working hard on the world editor, NPCs, AI (mobs), animation, new background, and more! We are so excited to show you all of this so leave a comment on what you want to see next!