Indie Game Dev Log Update – Project DG 0.0.5.X
In version 0.0.5.x of our lwjgl game, we added a bunch of stuff, from stuff you cant see, to some nice skill effects and menu structures!
Game Dev 0.0.5.0 ~ 0.0.5.1
For these versions, we didn’t add much, all we did was change the code around a little bit fixing some mouse and keyboard feedback and adding in the option for keyboard binding! Now you can bind your actions to your keys, which brings up the option for…. menus… and… SKILLZ Binding! Oh… and we also added Screen system which allowed us to add our logo in the intro to the game (even the screen system is made from scratch… I didn’t know about slick2D while creating our screenManager class.. finished it and then found our there was a simple solution… just wow… am I right?) Version 0.0.5.1 was just a tweak for the older keybinding.
Game Dev 0.0.5.2
Now this… this is where things started to happen! We added a simple grid which is bunch of lines drawn to present the structure of each 1 unit of platforms, we used it to test the textures and make sure they are drawn correctly. Next up, well this is what I was excited for the most. I added structure for skills, structure for jobs, and structure for character race into the game! Well you can’t see all of that in the game right now as this is not completely implemented but…. you can see a new skill that will belong to one of the classes we expect in the future! The skill is called “teleport” for now, it basically moves the character a set amount of distance to one direction for now (expect it to change very soon!!)
Game Dev 0.0.5.3
This version was the addition of skill effects! I created the skill effect class and added the first skill effect! The “Poof!” Now when the character teleports, a poof effect is shown that disappears after the animation is over! Giving the skill a greater impact on the viewer and makes it much cooler!
Game Dev 0.0.5.4
ok… now this.. is where this game becomes innovative! We wanted to give the player the freedom they deserve, even in a 2D space! instead of teleporting a set amount of space in a set direction, the user can choose how far (up to a limit) and in what direction, they want to teleport, giving you 360 degrees of freedom!
Game Dev 0.0.5.5
In this version we started adding the menu structure! this menu (the one in the gif file) is the inventory menu triggered my pressing `i` on the keyboard (this is where the keybinding comes to play btw!) the menus can move once clicked on and dragged, and can be closed by pressing the same button (in this case `i`) again. Next up, we just added a little bit more range to the teleport for testing purposes, in the game itself, there will be levels and you will have to level up your skill *and it wouldn’t be op… we will do our best to balance every skill.*
stay tuned for more and follow us on twitter and check out our page on indieDB!